![]() If you're going to put money in this game, you will need another account that is completely unconnected to your main account because their chat filters and staff are ridiculous these days. The gameplay/graphics I love and is only the real reason I am still looking this game up from time to time. ![]() You also pay less if you have membership on both games or have more than one child account with membership on either game ($6.95/month per game). Pirate101 is also a good alternative, which is like Wizard101's sister game. I recommend setting up the account with an adult's age and disable open chat from the account settings (this will enforce a chat filter so the kid cannot say or see bad words or disclose information such as full name and address). The game is very good for children, as long as you, as a parent, only pay for the monthly membership.Īs a parent, you have complete control over what the child can and cannot do. The premium currency (the one you buy) can be even earned by completing daily trivia quizzes ($0.2 per day and it takes about 5-10 minutes). ![]() Some stuff can also be unlocked with in-game currency that is free and obtained in game. What is bad is the in-game shop where players can spend money to get unknown items and power-ups. ![]() The player has to pay $9.95/month (or less if more months are purchased at once and during sales) to continue playing or zones can be purchased individually (this is more expensive). The game has a free trial period where the player can access multiple areas of the game, but they need to move on to paid areas in about 1 hour or so. The game is fully narrated and the graphics are similar to cartoons (and it's like controlling a character in a cartoon). It has card-game-based combat where players summon fantastical creatures such as unicorns, cyclops etc to defeat enemies (you can compare this to evil monsters in cartoons nothing scary) and complete a storyline in multiple steps (called Quests). The game is all about a student of magical arts at "Ravenwood" (similar to Happy Potter at Hogwards). I was one of the happy children to be able to play the Golden Days games: ToonTown, Club Penguing, Wizard101.Įven now, as an adult, I play at least 50 hours per year, just to remember the old days. Creative arrangements can lead to powerful creations that overwhelm your foes while untethered amalgamations can be a recipe for disaster.I started playing this game when I was 11 years old, in september 2009. Systemic GameplayĮxperiment with new spell combinations and find out how they affect enemies and the world around you the hard way. Or just watch it all burn down together - the choice is yours. Survive alone or with up to four other wizards in online cooperative play to combine resources, magic, and creativity in your tower building. Unleash cosmic power from the safety of your tower to reset the world and emerge once again to find a new layout to once familiar lands. Randomly Generated BiomesĮxplore and uncover new sections of the world filled with deserts, swamps, tundra, and prairies - all loosely floating together through space and time after the world was fractured. Customized Whimsical WizardsĬreate a dazzling wardrobe for your magic wielder from robes and hats to armor and accessories - functional and fashionable in a way that's sure to impress. Combine elements for intended or surprising effects that alter the shot, blast radius, bullet trail, and even the status of the creature in your crosshairs. FEATURES Magical Weapon CustomizationĬollect resources from the world and craft unique enchanted ammunition for your arsenal of guns. Carefully design weapons, bullets, and furnishings for your tower home but try not to burn it all down as the magic you wield escalates beyond your control. Embark on a journey alone or with a friend to collect, craft, and outfit your wizard however you see fit as you explore the unknown. Wizard with a Gun is an online cooperative sandbox survival game set in a magical wilderness wrought with dangerous creatures and arcane mysteries.
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