![]() With its equal secondary armament (though no longer superior as of the range buff in update 0.6.4) and access to Hydroacoustic Search, the Bismarck is fully capable of outbrawling the Tirpitz. While still a daunting opponent, the addition of the Bismarck means you can no longer be sure of beating anything at close range. One important thing to remember is that Tirpitz has fallen from its place as the top brawler at tier VIII, for a number of reasons. With her handling characteristics, there are two primary ways to drive this ship: either joining the main wave as part of the battle line, or as the capital ship for a cruiser group that did not join the main line to form a flanking unit. Similar to her cruiser counterparts in the German tech tree, her AP shells far outshine her HE shells, which leave much to be desired. Thus, her armor is a double-edged sword, very thick on the side for short range attacks, but very weak on the deck should a round manage to land and penetrate there. Being a German vessel, she was designed and built with the relatively short range battles of the northeast Atlantic and Baltic in mind, not the long range battles of the Pacific. The key to success with Tirpitz is proper positioning and knowing the right balance for your positioning in a given scenario. Many Tirpitz captains will put too much or not enough trust in her armor, either rushing too far forward for a torpedo rush and quickly sinking from a focused enemy barrage, or staying too far back, where her guns are inaccurate, lose power, and make her vulnerable to plunging fire. At 30.7 knots, it may be easy for her to outrun her team excellent map awareness and an eye on positioning of friendly ships is key to playing Tirpitz well, so much so that inexperienced players that fail to consider it quickly earn the ire of their teammates. As a capital ship, she will, of course, still be a priority target for enemy aircraft carriers, and thus captains must be wary of an enemy CV should they find themselves against one. Her AA suite - once considered sub-par - has gone through several rounds of improvements but is still unreliable, and will not save you from a dedicated carrier assault. However, the smaller caliber means that shells are less likely to overpenetrate cruisers, and when combined with the good turret traverse and reload time (for a battleship), this can make Tirpitz excellent at clearing the battlefield of enemy cruisers. Her 15-inch guns are the smallest BB guns on Tier VIII battleship (tied with her sister Bismarck), and have not only a high amount of dispersion when firing at maximum to extreme range but will find trouble punching through armor designed to protect against 16-inch shells. She also has torpedo tubes, useful for when cruisers or battleships get in too close or when the ship is able to work its way into melee range. Probably the most surprising thing players will find is that her main battery load time is about 26 seconds, which can be daunting to face. Referred to as the "Derpitz" or the "Torpitz" - due to a large number of inexperienced players choosing to purchase her outright without knowledge of high tier gameplay - Tirpitz is surprisingly flexible for a battleship and can be used as either a proper battleship or as an impromptu battlecruiser. The data presented in the AA Defense sidebar section may be incorrect.įor a graphic summary of ships Tiers VIII thru XI see LittleWhiteMouse's "Actual AA DPS".
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